As far as running on Switch hardware, it’s clear that the system still isn’t quite up for a steady 60fps, even if it really wants to - at least in handheld mode.
This does come with the drawback that it still includes one of that version’s most notorious bugs, which causes the knife to be unable to pass through multiple objects at once (when two barrels are lined up, the knife will only destroy one of them, etc). This is based on the 2016 Xbox One/PlayStation 4 versions, this includes all of the previously released DLC and the merged Mercenaries United minigame unlocked from the start. By and large, it’s just Resident Evil 5 exactly how you remember it. Of the pair, this is my personal favorite and the one I have the most experience with. For my thoughts on RE5 and RE6, you can read my reviews regarding their previous releases here and here. NOTE: These are not reviews of the games as a whole, but the specifics of these two ports. How do they stack up to their beefier console counterparts? We previously had some troubling experiences with Resident Evil 0, REmake, and 4 due to some technical difficulties with those ports, so my fingers were crossed from the moment these were announced. What time is that? Time for another batch of Resident Evil ports of course! 2009’s Resident Evil ’s Resident Evil 6 are now available on Nintendo Switch, where they’ll be joining several previous numbered entries and both Revelations titles.