In Super Meat Boy: The Game, the Forest's replacement is The Green Hills.The Light World uses a remixed version of The Forest themic for The Forest is a reference to the intro for the arcade version of Street Fighter 2. The Forest is one of the areas to appear in the Flash game Meat Boy that reappeared in Super Meat Boy.This also applies to "Betus Blues RETRO" and "Can o' Salt". "The Battle of Lil' Slugger" is going to be a playable song, which can be downloaded from the Rock Band Network.Intermission (Warp Zone, 2 bandages (both in warp zone)).Holy Mountain (Warp Zone, 2 bandages(both in warp zone)).The intro cinematic for The Forest is a reference to the intro for the arcade version of Street Fighter 2 The music for Chapter 1 is as follows: "Forest Funk" for the Light World, "Ballad of the Burning Squirrel" for the Dark World and "The Battle of Lil' Slugger" for the boss. Once he makes it to safety, Lil' Slugger will break down and the boss level is over Chapter 2 will be unlocked. Sprinting is required to stay ahead of him to reach the goal. All Meat Boy has to do is reach the end of the level while dodging the saws and staying ahead of Dr. Fetus uses a large vehicle with a chainsaw on the front to try and kill Meat Boy. The Dark World of The Forest is about the same difficulty as Chapter 2: The Hospital's light world.Īfter beating at least 17 levels, the boss of this world is unlocked, called Lil' Slugger. The first three levels are tutorial-like and familiarize the player with the controls. Due to being the first world, it is fairly straightforward to pass through and is by far the easiest world in both the Dark and Light versions of each level. Unfortunately, most people who encounter these entities only get to post the occasional eerie image or story before their accounts go dark.The Forest is the first world in Super Meat Boy.
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The existence of " monsters" is somewhat backed up by the fact that, reportedly, nobody has ever officially made it out of the Backrooms. The levels also contain various different creatures, which can either attack you or not pay any attention to you - their behavior is seemingly as random as the Backrooms themselves. Many consider it one thing, while others consider it another. The Backrooms are generally considered to warp a Wanderer's mind to what they think is most monotonous whilst retaining its core elements. Some of the items located within the Backrooms can be very helpful, and can sometimes be the difference between life and death. Examples of these include random items, ranging from furniture, to tools, to weapons, etc. Excluding the aforementioned traits, each level contains a variety of different objects. Each level has its own unique set of familiar characteristics. Currently, there are 3 generally recognized levels, with further levels being unconfirmed. The first and most well-known level of the Backrooms consists of three distinct characteristics: loud buzzing fluorescent lights, yellow stained walls, and aging beige carpets. The Backrooms are a labyrinth of randomly-segmented rooms and halls. This wiki can help you through your travels in the Backrooms, and perhaps with each discovery, you can provide information for everyone else to make their journey here a little bit easier. Many travelers like you have ended up in Levels 0, 1, 2, and reportedly even Level 3 or higher. Each level - seemingly randomly generated - differs so greatly that it becomes necessary to use a guide. Travelers who arrive here prefer to organize the different areas into separate "levels" depending on their characteristics. Firstly, you should always try to get some company on your side, as there are reports of entities in this place. Don't panic you're in the right place to get answers.
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Many other people, just like you, are stuck in this dimension. We'd like to inform you that you are in the "Backrooms". We assume you are likely an average person that due to some unfortunate circumstances, has glitched (more specifically, noclipped) out of reality and appeared in a bizarre new world. God save you if you hear something wandering around nearby, because it sure as hell has heard you. If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in.